PBR Texture Generator

Generate & Preview in 3D

Input Texture
Drag & drop or click to browse
No file selected
Map Generation
Normal & Surface Maps
Normal Intensity
0
Roughness Scale
0.00
Roughness Bias
0
AO Strength
0.0
Height Map
Height Scale
0.0
Contrast
1.8
Invert
Subdivisions64
Increase Subdivisions for more physically detailed displacement. Default 64 is balanced — higher values add quality but cost performance.
Metalness Map
Threshold
1.00
Contrast
1.0
Emissive Map
Glow Threshold
1.00
Glow Intensity
0.0
Make Seamless
Load a texture to begin
Output Maps
Generated Maps
Albedo
Normal
Roughness
Ambient Occ.
Height
Metalness
Emissive
Texture Pipeline
AI & Processing Tools
Layers
Original base
Before / After
BEFOREAFTER
3D Preview Controls
Material
Tiling2.0x
Normal Scale1.0
AO Influence0.6
Opacity0=transparent · 1=opaque
1.0
Lighting
Light Power3.0
Azimuth45°
Elevation45°
HDRI Intensity0.6
Exposure0.9
Drag: Rotate · Right drag: Pan · Scroll: Zoom
Sphere
Plane
Cube
Cylinder
Manual Light
HDRI
Studio
Venice Sunset
Forest
Industrial
Overcast

Initialising 3D engine…

Load a texture and click Generate to preview in 3D
Albedo
Normal
Roughness
Ambient Occlusion
Height
Metalness
Emissive
Tiling Test (3×3)Check for seams
Map Preview
Scroll to zoom · Drag to pan

Seamless Preview — Seam Blend Zone

Blue overlay = blend zone. Wider = smoother seam but averages more detail.

BLEND ZONE
BLEND ZONE